if you are ending up with file/folder paths that looks like:Ĭ:\Users\Name\AppData\Local\Feral Interactive\Total War ROME REMASTERED\Mods\My Mods\ Mega European Mod Version 5b 2021\data\ xdescr_building_battle - copy (2)\ See Feral's logging.md for further details.Ī blank error message with yellow ! symbol, when you try to launch a mod on your PC appears to be caused by an overall file path length issue. show_err - to generate a single pop-up message as in the original game enable_dialogs - to get multiple pop-up messages (this really does generate multiple messages, you might find it annoying, and the same messages should be available from the text logs) verbose_script_logging - to help debug scriptsĪdditionally EnableBattleModelInfo can be activated from Preferences Data to view the assets a battle model is using. To activate basic logging to text file use enable_logging in your Launch Options.Ĭ:\Users\YOUR_NAME\AppData\Local\Feral Interactive\Total War ROME REMASTERED\VFS\Local\Rome\logs Version 2.0.2 has introduced a comprehensive error logging system. If you try and run a mod without any manifest you will just get the vanilla game! If you add files to the mod and fail to Regenerate Manifest your new files will not be loaded. To generate this file - or regenerate it if you have changed files - select the mod and click the "Regenerate Manifest" button on the Feral launcher. This is referred to as the 'manifest' for the mod. "Description": "Brief description of you mod goes here", This file you write yourself and it gives the name and description of the mod, a sample format is: Within Mod_Name folder you need the mod's data folder a modinfo.json and a filelist.json modinfo.json Within either Local Mods or My Mods you will then have a folder for Mod_Name. If you have a small C drive and need to relocate this elsewhere you can use a hard-link on your computer, hopefully, the launcher options will later allow an easier way to change directory locations! Mods in development can be placed in the 'Mods' folder either in Local Mods or My Mods, the full path to these folders is normally:Ĭ:\Users\YOURNAME\AppData\Local\Feral Interactive\Total War ROME REMASTERED\Mods\Local Mods\Mods_Name etc. Mods can be uploaded and used from the Steam Workshop, the placing of those mods on your computer will be determined by Steam and your library set-up, for example a mod's file could be in:ĭ:\Steam\steamapps\workshop\content\885970\2471298638 6.2 Similarities to the original system:.These shrewd masters of coin can be sent all over the world to create trade links, access resources and buy out rivals, increasing your income and asserting your faction’s economic power. And, in a first for Total War, you can now lead your favourite faction to victory in cross-platform multiplayer between Windows, macOS and Linux.Īlso new to ROME REMASTERED, the Merchant has been added to the agent roster. The armies of 16 previously locked factions are now at your command, for a grand total of 38 playable factions. Quick lists for armies, fleets, agents and settlements.Filtered map overlays for key campaign info at a glance.Fully modernised battle controls, familiar to players of recent games in the series.
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